![]() Public void OnPostBuild(Configuration configuration, System.DateTime buildDate) Public void OnPreBuild(Configuration configuration, System.DateTime buildDate) There are two methods you’ll need to add: You’ll want to also make that class implement the IAdvancedCustomBuild interface. To make one, create an Editor folder in your project and add a new C# class to it. Creating a Custom ScriptĪdvanced Builder allows you to set custom C# scripts that run logic before and after the build. Once you have everything setup, you can create your individual builds for the Amazon Appstore, Underground and any other platforms you distribute your game on.īefore we do the build, we are going to want to create a custom build script that lets us swap out the icons based on the release type. Since Amazon devices are ARMv7 compatible I don’t do builds for FAT or x86. Next, setting up a build for the Amazon Appstore is as easy as checking Amazon Store in the Distribution platforms area.Īlso, you can set each of the Android Architectures individually. One thing to note is that each release type has its own bundle identifier. Here you can see I have a Standard build and my Underground Build. Once you have it installed you can create a new release type for the Underground build. Advanced BuilderĪdvanced Builder is paid plugin on the Unity Asset store that allows you to set up individual builds based on target platforms and automate a lot of the tedious build steps. To get around this, we are going to talk about a plugin called Advanced Builder which will help you not only automate your different builds but also allows you to write a custom build script to change out icons based on whether it’s an Underground version or a standard one. Once you configure the build, it's the same for all Android platforms. If you are building a Unity Game, you already know that there isn’t an easy way to create separate Android builds per target. ![]() You can learn more about these requirements from our dev portal here. These two requirements help make your Underground game stand out when installed on a player’s device and also help avoid any installation conflict you may have with the paid version of your game. When creating a build of your game for Amazon Underground, it’s important to make sure that your APK has a unique bundle identifier and an icon with the Underground sash.
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